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Version 1.0.0 | Version 1.0.7 | Version 1.0.3 |
Note: To obtain this Update, download the entire game again from your service provider once they have made Version 1.0.2 available via their service.
Installing[]
Several issues can arise during installation.
Things to check for include:
- Installation of supporting software:
-
- By default already installed on Windows 7. This results in a Pop Under message from the Impulse installer, which you can reach using <ALT>+<TAB>.
- The latest XNA framework is version 3.1, but does not appear to work with Fort Zombie.
- Install directory
- It is highly recommended that games are not installed to the default Program Files directory structure.
- Current Driver Levels
Known Issues[]
- In mission saves. Saving the game while in the middle of a mission and then reloading that game results in an immediate return to your Fort.
- This breaks Trap Plan collection.
- This breaks some Survivor rescues.
- It was not intended to be able to save the game while in mission. However, a fix elsewhere resulted in it becoming available.
- Garage Door impassable in one location.
- End Day report uses KERBEROS.FORTZOMBIE.HUMANFRAMEWORK.HUMAN instead of <Survivor Name>.
- Broadsword uses Shovel nomenclature and skill.
- Ghost Floor, wading hip deep in floorboards in one location.
- Searching while moving results in a slide effect.
- This does not alter the search area. May result in search failure. Can result in Zombie avoidance.
- The only sound is the atmospheric background moaning and gun shots.
- While that is as intended, there is missing noise from object contacts and other in game effects on some machines.
- Cloning. In one survivor mission, there can be multiple spawns of a survivor.
- First Aid is currently not working.
- Arming Survivors with new weapons while in mission results in stuttering movement.
- For a workaround, only give new weapons to survivors while in the fort.
- You can also remove the offending weapon.
- In the Jail, you can place survivors above the cells.
- You cannot get them back down again afterwards. They die on reload of the Fort, after a mission or when reloading from a save.
- Use of the M1 Garand results in improved Lee-Enfield skill.
- Walking back towards the town area you moved through to reach the Fort after day 1 results in endless falling...
- While the removal of the town access is intended, the lack of a border to prevent walking off the edge of the world is less so...
- Lee-Enfield aim off by 2 feet to the right.
- To work around, aim 2 feet or so to the left when firing.
- Does not appear to be an issue for NPC's.
- Food Library entrance has 2 sets of doors going in.
- Weapons aimed at fallen foes are not accurately hitting the target.
- Damage appears to not be transmitted from legs to torso as expected either.
- Power Saw appears a bag of chips.
- Build Barricade button will place barricade if selected again before manual placement is completed.
- To cease placing a barricade, bring it next to you and right click.
- Multiple selection of the Build Barricade button will drop barricades with each new click.
Changes[]
- Easy now gives all survivors +25% health.
- You can bump move NPC survivors.